Dec 01, 2010, 06:48 PM // 18:48 | #1 |
Pre-Searing Cadet
Join Date: Dec 2010
Profession: E/Mo
|
A question about damage calculation
Hello all! I'm new to Guild Wars and have a very simple question.
I'm playing an Elementalist, and the starting weapon is the "Starter Elemental Rod" which has 3-5 fire damage and grants +20% damage. I'm confused as to what the +20% damage applies to. Is it only applied to damage dealt by the rod, or is it also applied to spell damage? Also, does adding attribute points to Fire Magic increase fire damage dealt with weapons? |
Dec 01, 2010, 07:05 PM // 19:05 | #2 |
Forge Runner
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
|
Only to the damage when you attack with the rod. Spell damage is never affected by +damage mods. You'll want the mods that halve the casting time / recharge and extend enchantments.
As for attributes: in short, no. While we could go into details about critical chances, weapon damage and so on, for practical purposes, you need to have the attribute at least as high as the requirement on the weapon for it to do maximum damage or gibe the bonus that's conditioned. Note that casters do their damage with spells, and you'll hardly ever need to use your wand/staff to attack - except when you have nothing better to do... Last edited by Iuris; Dec 01, 2010 at 07:08 PM // 19:08.. |
Dec 01, 2010, 07:08 PM // 19:08 | #3 |
Pre-Searing Cadet
Join Date: Dec 2010
Profession: E/Mo
|
Thanks for the help!
|
Dec 01, 2010, 07:52 PM // 19:52 | #4 |
Banned
Join Date: Nov 2010
Guild: Reign of Judgment (RoJ)
Profession: Me/
|
Huh. I never actually bothered to test, but I always kind of assumed that, for instance, a strength and honor inscription WOULD affect damage from spells, just as a poisonous bowstring would affect the duration of poison you inflict through a means other than your bow. Guess I should visit the isle of the nameless after work tonight...
|
Dec 01, 2010, 08:40 PM // 20:40 | #5 | |
Academy Page
Join Date: Feb 2007
Guild: Shiverpeak Search and Rescue [Lost]
|
Quote:
this is just not true. the damage mods only affect the damage the weapon itself does. A 15^50 does nothing for your spells. |
|
Dec 01, 2010, 08:47 PM // 20:47 | #6 | |
Administrator
Join Date: Jun 2006
|
Quote:
__________________
|
|
Dec 01, 2010, 09:41 PM // 21:41 | #7 | |
Banned
Join Date: Nov 2010
Guild: Reign of Judgment (RoJ)
Profession: Me/
|
Quote:
It was just an assumption I made which resulted in absolutely no harm to anyone, anywhere, whatsoever. I'm so sorry I seem to have offended some folks here by making it. Sheesh. |
|
Dec 01, 2010, 10:22 PM // 22:22 | #8 |
Administrator
Join Date: Jun 2006
|
Relax. Seriously, no one's been offended, unless you have an issue with people filling in gaps in your knowledge.
__________________
|
Dec 02, 2010, 07:23 AM // 07:23 | #9 |
Forge Runner
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
|
BTW, people, you can test these things. Spell damage, unlike weapon damage, is fixed, so you can always go to the master of damage, switch weapons around and see whether things change.
|
All times are GMT. The time now is 01:57 AM // 01:57.
|